Float and pattern are on every listing before you spend anything. The item goes straight from the seller’s inventory to yours on Steam — no bot in the middle, and your money is held until it lands.
Float, in the open
Wear is a number between 0 and 1, decoded from the item itself. It decides the tier, the scratches on the model and most of the price — and on most marketplaces you find it out after you’ve paid. Keep scrolling and push it.
Peer to peer, end to end
Your money moves out of your wallet and is held. Nothing reaches the seller yet — this is the point they find out they've sold something.
Straight from their Steam inventory to yours, for the exact copy you bought, matched on its asset id. Our extension fills it in for them.
Steam holds every offer inert until its sender confirms it in the mobile app. Until they do, there's nothing for you to accept — so we say so instead of leaving you staring at an empty trade window.
We check your inventory for the item and match it on its float, not on anyone's word. That match is what releases the money.
Buyers pay the listed price and no more. Sellers pay 1.5% of the sale, minimum $0.01. Adding funds to a wallet carries a 5% processing fee, and that's the whole list.
Most marketplaces move a skin twice: into their bot, then out to the buyer. Two trades, two waits, and a window where your item is somebody else's problem. Here it moves once, from the seller's inventory to yours.
Delivery isn't confirmed by a button. We look for the item in the buyer's inventory and check its float against the one that was sold — the same number that made it worth buying. That match is what releases the money.
Live listings, priced from the cheapest copy of each.
Sign in with Steam and your items are there, with their floats and patterns already read off them. Set a price, and you’ve listed — there’s no number to type in by hand and nothing to send until something sells.
Sell your skins